Finished Model! Texture and shade time?!
I've already shown the finished model of the Dodge Charger on my website, though I thought I'd make a quick blog post about where it all ended up. If you haven't already seen the finished render of the model then have a look below!
I'm treating this more of a milestone than a finished project. Ideally I want to shade and get this looking as photoreal as possible in the end! Work has been too busy (as ever!) to get it done in a timely manner, so free time has been scarce lately. Especially as Solo: A Star Wars Story is wrapping up (which has been such an amazing project to work on!).
I spent a few hours this weekend starting on the UVs in a big push to finish them as quickly as possible! I reckon about 75% of the the UVs were completed in about 10 hours of work. So I'm hoping it should only be another few hours to get the UVs finished and packed into a nice set of UDIMS.
Once the UVs are done I'm going to take everything in Substance Painter. It seems to be the popular thing to use at the moment and I really like its concept of speed.
Anyway, here's a really rough and ready update on the UV stage. I've scaled everything to a realistic scale too by the way, hence the bloke:
Thanks for reading and being interested! Feel free to leave any comments and check back later for updates.