The portfolio of Noel Mahoney, a CG Generalist currently working in the VFX Industry in London. Specialising in Modelling, Texturing, Lighting and Layout work.

Finished Model! Texture and shade time?!

I've already shown the finished model of the Dodge Charger on my website, though I thought I'd make a quick blog post about where it all ended up. If you haven't already seen the finished render of the model then have a look below!

I'm treating this more of a milestone than a finished project. Ideally I want to shade and get this looking as photoreal as possible in the end! Work has been too busy (as ever!) to get it done in a timely manner, so free time has been scarce lately. Especially as Solo: A Star Wars Story is wrapping up (which has been such an amazing project to work on!).

I spent a few hours this weekend starting on the UVs in a big push to finish them as quickly as possible! I reckon about 75% of the the UVs were completed in about 10 hours of work. So I'm hoping it should only be another few hours to get the UVs finished and packed into a nice set of UDIMS.

Once the UVs are done I'm going to take everything in Substance Painter. It seems to be the popular thing to use at the moment and I really like its concept of speed.

Anyway, here's a really rough and ready update on the UV stage. I've scaled everything to a realistic scale too by the way, hence the bloke:

Thanks for reading and being interested! Feel free to leave any comments and check back later for updates.

Mini-post Update on the Charger

I thought I would post a small update.. it's hard to get time in to develop this project though I am super keen to get it done! Tonight I started blocking in the interior (a little daunted by this thought!) and trying to avoid making it all a bit bumpy. Though it's all early days yet!

I've also started using Trello ( It's a really handy task management suite that's free and web-based. Please check it out... it's rather powerful!

Anyway. Here are some very small updates :)

That's all for now! Please check back soon.

Charger SRT-8 - Interceptor

I thought it was best I share a little snippet of what I currently have in the 'works'. I want to demonstrate I can create highly detailed pieces of 3D Art, especially something as intricate as a Vehicle. My main aim for this project is to make something cool and awesome... something with a bang factor. I want to avoid 'another generic car' so hope to inject character into it by telling a story with mud, dirt and scratches!

Anyway, still early stages but here is my current progress:

I don't have bags of time so it's been 30 mins or an hour here and there. Though I'm hoping to end up something in the realm of this:

Example from Need For Speed

Possible example of final result (but more dirty and scratched up!)

So more soon!