Noel Mahoney

CG Generalist

The portfolio of Noel Mahoney, a CG Generalist currently working in the VFX Industry in London. Specialising in Modelling, Texturing, Lighting and Layout work.

Unreleased TV Project Substance Painter work

During my time with Freefolk (who, let me tell you, is a fantastic company full of lovely folks), I had the pleasure of working on a very ambitious project which I think took form into National Geographic's 'Year Million'. Unfortunately, a lot of things happened which saw some work not being used. I won't go into it as it isn't my place but the show ended up great!

I thought I would share some unpublished work from the show that I worked pretty hard towards which unfortunately never got to see the light of day using Substance Painter 2 (fantastic program). It was all done in the early days (a year or so ago) when Substance pushed the boat out for using UDIM's and 8K maps so was pretty experimental at the time. 

Here are some screen grabs of a 'Space Tractor' that I was texturing using Substance. The model was created by the extremely talented Paul Pepera who unfortunately passed away not too long after turning the model over to us... a very sad loss and my thoughts go out to his friends and family.

The brief pretty much is it is a space tractor used to construct a Dyson sphere in the very distant future. It needed to look worn, well used and plausible, as well as having a similarity to modern day designs to ground it to some sort of reality. I looked at existing space craft such as the Space Shuttle and other orbital vehicles and took note of fabric based hulls like on some Russian spacecraft.

Had lots of fun with this! Substance Painter is a terrific bit of kit and makes things so much easier! Check it out if you haven't done so.

Finished Model! Texture and shade time?!

I've already shown the finished model of the Dodge Charger on my website, though I thought I'd make a quick blog post about where it all ended up. If you haven't already seen the finished render of the model then have a look below!

I'm treating this more of a milestone than a finished project. Ideally I want to shade and get this looking as photoreal as possible in the end! Work has been too busy (as ever!) to get it done in a timely manner, so free time has been scarce lately. Especially as Solo: A Star Wars Story is wrapping up (which has been such an amazing project to work on!).

I spent a few hours this weekend starting on the UVs in a big push to finish them as quickly as possible! I reckon about 75% of the the UVs were completed in about 10 hours of work. So I'm hoping it should only be another few hours to get the UVs finished and packed into a nice set of UDIMS.

Once the UVs are done I'm going to take everything in Substance Painter. It seems to be the popular thing to use at the moment and I really like its concept of speed.

Anyway, here's a really rough and ready update on the UV stage. I've scaled everything to a realistic scale too by the way, hence the bloke:

Thanks for reading and being interested! Feel free to leave any comments and check back later for updates.

Mini-post Update on the Charger

I thought I would post a small update.. it's hard to get time in to develop this project though I am super keen to get it done! Tonight I started blocking in the interior (a little daunted by this thought!) and trying to avoid making it all a bit bumpy. Though it's all early days yet!

I've also started using Trello (www.trello.com). It's a really handy task management suite that's free and web-based. Please check it out... it's rather powerful!

Anyway. Here are some very small updates :)

That's all for now! Please check back soon.

Charger SRT-8 - Interceptor

I thought it was best I share a little snippet of what I currently have in the 'works'. I want to demonstrate I can create highly detailed pieces of 3D Art, especially something as intricate as a Vehicle. My main aim for this project is to make something cool and awesome... something with a bang factor. I want to avoid 'another generic car' so hope to inject character into it by telling a story with mud, dirt and scratches!

Anyway, still early stages but here is my current progress:

I don't have bags of time so it's been 30 mins or an hour here and there. Though I'm hoping to end up something in the realm of this:

Example from Need For Speed

Possible example of final result (but more dirty and scratched up!)

So more soon!