MAHONiMATION

The portfolio of Noel Mahoney, a CG Generalist currently working in the VFX Industry in London. Specialising in Modelling, Texturing, Lighting and Layout work.

TRANSFORMERS UNIVERSE


SYNOPSIS

DETAILS

Completed as outsource work at Blitz Games Studios for Jagex's Transformers Universe. The game was browser based so the assets had to be cheap but still look almost next-gen. Therefore each car was around 2,000 triangles and restricted to one 512x512 colour, one 512x512 specularity and no normal map. Crushed variations of the cars were also needed. Therefore the cars were crumpled and crushed as if a Transformer had fallen on them. 

FOR: BLITZ GAMES STUDIOS

LENGTH: 2 WEEKS


Please click image to enlarge.

Low Polygon Sedans with colour variations

Low polygon crushed Sedans with colour variations

 Crushed Sedan as seen in game

Crushed Sedan as seen in game

 Crushed Sedan as if it had been 'kicked' into a building corner

Crushed Sedan as if it had been 'kicked' into a building corner

 Retextured Truck (not responsible for Modelling)

Retextured Truck (not responsible for Modelling)

Crushed Modern Sedan

 Low polygon MPV

Low polygon MPV